Child of Eden Review

Child of Eden is one of those games that I rented from Gamefly, more out of curiosity than anything. I had heard about its predecessor Rez (although this is not a sequel to that game), but had not played that. But Rez was one of those cult favorites that I have often heard talked about in gaming circles.

At first, I wasn’t sure what to think of Child of Eden once I had it in my XBox and had loaded it up. It’s bright and colorful and graphically superior to many games I have played. It is also Kinect-enabled and makes me wish I had a Kinect, although I hardly have space for it in my current video game playing environment. But early reviews say it works equally as well with a controller, so I thought, why not?

Child of Eden is something called a rhythm action game. I have no idea what that means, but it brings to mind an addictive little game I once played called Beautiful Katamari. The object of the game is to save something called Project Lumi, which is near completion, from an attack by viruses in Eden (known in our world as the internet). If Project Lumi is allowed to become complete, an actual human personality will be reproduced.

So I fired up the game and started to play. And I started to attack little sperm-looking viruses. And then I started firing upon bigger sperm-looking viruses. And then I looked at my clock and realized that hours had passed.

What? How did that happen? I think it was a combination of the hypnotic techno music soundtrack and the trippy graphics, but next thing I know, I’m hooked.

The only downside to Child of Eden is that it’s a relatively short game. But I’m still playing it and enjoying it and I can see some replay value in it, as well. And I bet it’s amazing with Kinect.

This is definitely not my usual genre when it comes to video gaming, but it still appeals to me in a way I cannot really describe.

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